Peter Orantek - Enzyklopädie der Schach-Urhistorie - Decodiertes Urbuch Schach - Asian Secrets

programming language
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spacerPeter Orantek: Encyclopedia of Chess-Prehistory
spacer spacerChess is more than a game: Secret language discovered in chess

The "Encyclopedia of Chess-Prehistory" is the first chess book which is kept by the German National Library Berlin Frankfurt/M Leipzig under the subject headings Chess, Cryptology, History and is placed under the subject groups Game, Informatics, Astronomy, Cartography. Editor: Frankfurter Literaturverlag Frankfurt am Main. ISBN 978-3-8372-0143-7. ISBN für GB + USA 978-1-84698-580-5. Year of publication 2008. 336 pages, clothbound with book-jacket. Special edition of 24 uniques by order by subscription.

The author Peter Orantek has an extensive knowledge in finished study in the subjects of linguistics, geography, cartography, astronomy, informatics, theology. With special proficient in the certain field of Asian cryptology. For the first time it was successful to discover a secret language in chess and to decode it. On his homepage www.127jupiter.com Peter Orantek allows an insight in his research and in the text example "Chess-Queen".

The rules of the chess game are known by many people. Everyone asserts with deep convincement: "Chess is a game!" In fact the Asian chess has got 2 levels of meaning.
spacerThe game-level for transporting the secret informations is a servant-level.
spacerThe language-level is a decodable numeral language which is discovered "behind" the chess rules.

The chess rules are a numeral language without change of language. Astronomical, geographical as well as historical and archeological facts are hidden in it. For example where chess comes from and how old chess is. Chess, the work of art, is as programming language the oldest prehistorical book of mankind. Older than the Asian Sanscrit writing.

Volume 1 of the "Encyclopedia of Chess-Prehistory" introduces into the decoding deciphering of the prehistorical secret language. The author explains to an amazed audience that nobody has to be able to play chess well. Just important is conscientious counting and having basic knowledge in all possible scientific disciplines. On an empty board a piece is placed. Then it is up to the counting on how many squares the opposing piece can be beaten from there. That is very easy for everybody. So the prehistorical writing school at that time has standardized an "influence sector" with "influence quantity" for each piece. If this gets repeated with each piece on each square a numeral system comes up corresponding to periods of various planets. A big amount of data results from compose sums of the square circles and diagonals. The author puts the amount of data in order and shows in his documentation the amazing prehistorical knowledge of the prehistorical chess-author = the inventor of chess.

Chapter 1 describes the "moment of release" and the "influence quantity of the pieces". For example the Queen has an influence quantity of 1456 = 4 years = 4 x 364 days. Easy to recognize is the hint that 2 Queens = 8 years = 2912 days = 224 days x 13 rotations = standardize 1 Node of Venus. The prehistorical writing school connects 2 levels of meaning. The (364 days of Earth rotation) with the (224 days of Venus rotation). Rotations are coded "day precisely".
In former Asia Earthmoon + Earth + Venus were used as common timekeepers. Venus is visible in the night sky = on the Queens´ side visible as planet with mild light. Venus is not visible = not standardized in the day sky = on the Kings´ side. By this easy observation a board projection takes place ingenious involved with orbit projections. Now the reader knows where on the board are nighthalf | dayhalf and where are winter | summer.
The total amount of 32 pieces standardizes ∑ 9968 = Earthmoon x Earth with the prime number of 127Jupiter. So the homepage www.127jupiter.com comprises the total amount of the 32 pieces. Each planet has a prime number. The 013Earth has its prime number 013 in the Queen because our Earthmoon needs 13 rotations in the course of 1 year = 1 Earthrotation round the Sun. While we discovered the afar planets not until the last century by "having seen them visible" the former Asians already knew about the non-visible afar planets by their measurable period influence. Also for 487Uranus and 547Neptun and 761Pluto-Charon167 the prehistorical chess already standardizes contexts with significant prime numbers.

Chapter 2 introduces into the period of sunspots. The former Chess-Asians observed the Sun by the period of sunspots. The reader knows now how astronomical observations were done at that time.

Chapter 3 develops the angles of the board fields out of the Sun-board. By night | day the sunrise between Queen | King is especially marked by the first move of every chess game. Each square has its orbit dimension. The former writing school also introduces non-astronoms into the data recall. Were astronomy belonged to the basic education thousands of years ago, nowadays astronomy is eleminated from the curriculum of German secondary schools, with the awkward consequence that Germany ranks far behind in the PISA-survey without any interdisciplinary knowledge.

Chapter 4 summarizes the spiral results of the first 3 chapters. The Fibonacci spiral of numbers we only know since 1228. The much older chess informs that the spiral of numbers is already standardized in the pieces, in the board and in the prime numbers.
spacer(112 x 3 Knight) + (112 x 5 Bishop) = (112 x 8 Rook) with the order (5 + 8 = 112 x 13 Queen).
The prehistorical writing school leads the recaller by spiral pieces --> to spiral prime numbers --> to a spiral board with a 0 x 0 starting point. Very quickly it's evident to every recaller that the chess inventor or the prehistorical writing school comes from this 0 x 0 starting point. Thereby a context tension arises in every recaller for the local Where. Where is this accented spiral 0 x 0 starting point on the geographical board projection on the surface of the Earth? Did Fibonacci crib from chess the after him named spiral of numbers in the year 1217-1219 without giving away the chess source?
spacer spacerSpirale spacer
spacerConnections of a Fibonacci sequence with the board development of chess game. From 0 x 0 --> 8 x 8.
spacer(0 + 1 = 1) --> (1 + 1 = 2) --> (1 + 2 = 3 Knight) --> (2 + 3 = 5 Bishop) --> (3 + 5 = 8 Rook).
spacerHistory 0 1 1 2 3 5. spacerPresence 8 x 8. spacerFuture 13 x 13 Queen. spacerSpiral Sun rotation round the Galaxy.

Every reader looks at this wonder world of fine-meshed spiral connections like a non-archeologist once having found 2 bones (Queen + Queen). His search lasting for days and weeks until he has recalled all the data of 32 bones (= 32 pieces on the chess board). After "allocating" everybody easily recognizes the exact "meaning" of the single numeral influence areas, for example "days" or "years" or "224 = rotation of the planet Venus" in day-numbers. Every reader feels after this "meaning learning in numeral context" = "learning by doing" as if he had a complete dinosaur skeleton in his hand.
This "chess archeology at desk" can be seen by the reader in reality by going to Asia. To this cartographic point where at that time a move has happened. A particular tension arises where the Code-Game projects the board coordinates on the Earth surface. The Chess-Code-Game is the oldest coded slow motion film in the world with a historical course of the piece meanings, with time-units move-by-move. The reader turns into a history discoverer while the chess inventor --> projects himself rebirthing in the reader by the "rebirth of the standardized cosmos contents".
In memory of the deceased chess inventor the encyclopedia is not bound in soft cover but in respectful linen. A cheap rebirth of 20 Euros would be respectless in Asian mind. The costs for the special edition of individual handmade volumes are unlimited upward.

At the end of volume 1 the reader is capable of recalling the data of volume 2 for himself. Then the chess inventor has transferred his interdisciplinary scientific ideas of his prehistorical programming language --> to the reader by having acquainted the reader with the data recall. This is Asian rebirth with programmed working orders on the spiral way to volume 2.
The publishing house is right by writing: "World sensation: language discovered without language changes".
The much greater sensation probably lies ahead if it comes out by the Code-Game what contents at former times were so extreme important in prehistorical Asia so that they are recallable "forever" for each culture (being able to count) in future worldwide.
spacerYou receive: Sensational prehistorical Code-contents direct from the Asian prehistorical writing school.


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